# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Dark Cloud 1 Template

game: Dark Cloud 1
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Dark Cloud 1: 0.6.0 # Version of the world required for this yaml to work as expected.

Dark Cloud 1:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  boss_goal:
    # Select Dungeon from 2-6 to be the goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 6
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-6: 0 # random value between 2 and 6

  all_bosses:
    # Requires defeating every boss up to the goal boss in order to finish the game.
    'false': 50
    'true': 0

  memory_count:
    # How many complete pieces of Seda's memory are required for access to the Dark Genie. No effect if boss goal is less than 6.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 4
    # Maximum value is 12
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-4-12: 0 # random value between 4 and 12

  open_dungeon:
    # Open all dungeon floors as they become logically available.
    closed: 0
    open: 50

  progressive_chars:
    # Makes all character recruitment buildings one progressive item.  Useful for long/large multiworlds.
    # All Player House pieces will be received, followed by Cacao's House starting at item 8, etc.
    'false': 0
    'true': 50

  extra_char_buildings:
    # Adds an extra of each character recruitment building to the item pool as well as an extra Matataki River
    # in place of a number of Well parts. What building parts are reflected by the progressive_chars option.
    # Adds a little extra progression speed to larger multiworlds.
    'false': 50
    'true': 0

  starter_weapons:
    # Give each character a Tier 1 weapon in addition to their unbreakable starter.
    'false': 0
    'true': 50

  miracle_sanity:
    # Add miracle chests to the item pool.
    'false': 50
    'true': 0

  shop_sanity:
    # Add 2 items to each shop (excluding Rando).  Gaffer will have 2 items temporarily replaced if the full shop is
    # unlocked.
    'false': 50
    'true': 0

  fish_sanity:
    # Catching each fish once is a location.  Adds carrots to Wise Owl Shop inventory for Umadakara.
    # some_fish is Norune/Matataki/Muska Lacka fish
    # most_fish adds ocean fish
    # all_fish includes the Garayan fish as well.  Mardan Garayans require Queens (boss goal 3+) to
    # purchase poisonous apples and Baron Garayan Muska Lacka (boss goal 4+) for potato cakes.
    none: 50
    some_fish: 0
    most_fish: 0
    all_fish: 0

  floor_sanity:
    # Makes full clearing a floor count as a location.  This requires killing all 15 current enemies without leaving or
    # going to a back floor.  'all_floors' includes character limited floors.
    none: 50
    most_floors: 0
    all_floors: 0

  gem_set:
    # Adds a set of gems to the item pool.  *May require non-atla locations to be enabled to guarantee a full set.*
    'false': 50
    'true': 0

  abs_multiplier:
    # Adjust the ABS gained from enemies.
    half: 0
    normal: 0
    one_and_half: 0
    double: 50
    double_and_half: 0
    triple: 0

  attach_multiplier:
    # Adjust the value of attachments. Does not affect attack/speed/magic/endurance received normally in game.
    normal: 0
    one_and_half: 50
    double: 0

  attach_mult_config:
    # Enable attachment multiplier for all attachments, only those from MW, or no attachments.
    none: 0
    mw_only: 0
    all: 50

  auto_build:
    # Automatically places building pieces as received.
    # Hundo places buildings for 100% town completion.
    # Any percent places only buildings with chests clustered similar to how speed runs place them.
    # Muska only auto builds only Muska Lacka for 100%, robot only the sun giant and muska/robot builds both.
    'off': 0
    any_percent: 0
    hundo: 50
    muska_only: 0
    robot_only: 0
    muska_robot_only: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  toan_name:
    # Default name for Toan.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Anything outside that range will fail generation.
    # 
    # NOTE: Must connect before hitting Start Game for Toan's name to be affected.
    Toan: 50

  xiao_name:
    # Default name for Xiao.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Cannot start with a space. Anything outside that range will fail generation.
    Xiao: 50

  goro_name:
    # Default name for Goro.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Cannot start with a space. Anything outside that range will fail generation.
    Goro: 50

  ruby_name:
    # Default name for Ruby.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Cannot start with a space. Anything outside that range will fail generation.
    Ruby: 50

  ungaga_name:
    # Default name for Ungaga.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Cannot start with a space. Anything outside that range will fail generation.
    Ungaga: 50

  osmond_name:
    # Default name for Osmond.
    # 1-10 characters.  Valid Characters: A-Z, a-z, 0-9, '="!?#&+-*/%~()@|<>[]{}:,.$, space
    # Cannot start with a space. Anything outside that range will fail generation.
    Osmond: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
